![Get started with Compute Shaders - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community Get started with Compute Shaders - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community](https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/00-00-00-20-66/5280.arm_2D00_graphics_2D00_multimedia_2D00_blog.jpg)
Get started with Compute Shaders - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community
![Sean Baxter on Twitter: "My next Circle sample is working beautifully. This is the SPH particles toolkit sample, ported to Circle single-source OpenGL compute shaders, then ported again to hybrid CUDA/single-source OpenGL Sean Baxter on Twitter: "My next Circle sample is working beautifully. This is the SPH particles toolkit sample, ported to Circle single-source OpenGL compute shaders, then ported again to hybrid CUDA/single-source OpenGL](https://pbs.twimg.com/media/E4YMiD9WYAAThgA.jpg)
Sean Baxter on Twitter: "My next Circle sample is working beautifully. This is the SPH particles toolkit sample, ported to Circle single-source OpenGL compute shaders, then ported again to hybrid CUDA/single-source OpenGL
![OpenGL issue] First attempt at a compute shader appears to refuse to write any output - Graphics and GPU Programming - GameDev.net OpenGL issue] First attempt at a compute shader appears to refuse to write any output - Graphics and GPU Programming - GameDev.net](https://uploads.gamedev.net/forums/monthly_2021_10/bd8b6a86f4c443679c284c45e424654c.image.png)